Welcome to the home page of CharNomic.
The CharNomic game
has ended due to Motion 003.
All players are non-winners. This was submitted and passed due to
lack of involvement. It is unlikely that the game will resume or
Introduction to Nomic
Nomic is a game invented by Peter
Suber. The briefest description I can give about Nomic is that
it is a game about making rules. Basically, a group of players begins
play with an initial ruleset, typically consisting of 29 or so rules.
These rules detail a number of things, but the most important are those
that describe the process for amending the ruleset. This ruleset
is then amended by the players, as they see fit (typically requiring a
vote for adoption of new rules or amendments to rules, although the rules
for this procedure can be changed). Thus, the players gradually change
the ruleset of the game to match whatever they desire. Although victory
conditions are specified in the initial ruleset, these can change as well.
Like any good game, the fun of Nomic is in the play, not the victory.
Introduction to CharNomic
CharNomic was the Nomic game being hosted by Tesseract. Launched
by Harry Culpan and Paul Wiegand in March of 1998, it began with an initial
ruleset based on Suber's own ruleset. Although most of the players
did reside in Charlotte, NC, it was an email game and so geography was
not a limitation for players. If you would like more information,
or would like to play, please contact Nomic
CharNomic maintained a maillist for use by players of the game. All
official business, and most discussion, went through this list. "Lurkers"
were welcome as well. To subscribe, send email to CharNomic maillist.
Note that this is an automated responder, so the subject and body of the
maillist are ignored.